Anarchy in World of Warcraft

How virtual trading in game artifacts can affect real life.

Authors

DOI:

https://doi.org/10.30800/mises.2021.v9.1371

Keywords:

Anarchy, World of Warcraft, Economy, Trading, Virtual

Abstract

Society is becoming increasingly virtual and centralized. A small number of large corporations control the goods and services markets: Uber takes over taxis, Airbnb and Booking - the hotel market, and Facebook is almost the only global mass social network, the same is happening with online gaming world. However, users are not ready to be influenced by game makers. We will look at how the black virtual gold market works, the ways in which this market influences real life and whether the virtual market can change our economic situation.

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Author Biography

Jhone Batista Carrinho, Federal Institute of Education, Science and Technology of Goiás

He is currently a student in the integrated technical course in Electrotechnics at the Federal Institute of Education, Science and Technology of Goiás - Campus Jataí, local coordinator at Students For Liberty Brasil and an affiliated member of the Atlas Network.

References

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Published

2021-03-08

How to Cite

1.
Batista Carrinho J. Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. MisesJournal [Internet]. 2021Mar.8 [cited 2021Apr.16];9. Available from: https://misesjournal.org.br/misesjournal/article/view/1371

Issue

Section

Essays & Insights